#include "GlassShatterInclude.hlsli"

// Pass through since the Geometry Shader does all the real work.
GlassShatterInputGS main(GlassShatterInputVS input)
{
	GlassShatterInputGS output = (GlassShatterInputGS)0;
	output.Position = float4(input.Position, 1.0f);
	output.Normal = input.Normal;
	output.TexCoords = input.TexCoords;

	return output;
}
